/// @description Insert description here
// You can write your code in this editor




position_y = 0

position_x = 0


// Inherit the parent event
event_inherited();

function active()
{
	o_Hero.shoot_type = 0
	o_Hero.sw_spec = global.sw_special+1*o_Hero.sw_level;
	 o_Hero.oldhp = o_Hero.hp
}
function active2()
{
	o_Hero.shoot_type = 0
	o_Hero.sw_spec = global.sw_special+1*o_Hero.sw_level;
	 o_Hero.oldhp = o_Hero.hp
}

